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Devlog
February 2023 Update
February 25, 2023
by
xtaloid
This latest version of the game updates the runtime to Python 3.11, so only Windows 10 and up are supported for now. Most of the fixes are internal. I had let the game languish for a while, so I've go...
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Minor bugfix
February 02, 2022
by
xtaloid
This build fixes a couple of errors mainly around the particles that manifest when the player dies...
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Feb 2022 update
February 01, 2022
by
xtaloid
This build contains some minor bugfixes and an update to the player color behavior. It's now more obvious when your shields are running low...
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Some minor but fun changes
January 27, 2022
by
xtaloid
The player icon now changes color based on how much shield life you have left. There's also a focus dot that points in the direction of your character's movement. Some slightly revised sound effects (...
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Introducing the Atomoid!
January 25, 2022
by
xtaloid
New build of Xtaloid - new enemy! The Atomoid doesn't do much, it just floats around and gets in your way. But it can get rather ... crowded with a lot of them flying around. Look for more enemies and...
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New year, new Xtaloid build
January 23, 2022
by
xtaloid
Minor changes this time around (haven't had much time to work on the game). A couple of new levels, a few minor bugfixes...
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Bloop Bleep
October 20, 2021
by
xtaloid
This build features some minor but noticeable tweaks to the sound effects!...
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New sound FX, new instruction screen
October 18, 2021
by
xtaloid
This build features some polished sound effects and a new, more colorful instruction screen...
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Minor fixes
October 16, 2021
by
xtaloid
This build squashes a few corner-case bugs and also has some under-the-hood rewrites (which was how those bugs were squashed)...
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A slightly less brutal Xtaloid
October 14, 2021
by
xtaloid
This new build of the game makes things somewhat easier by giving you five shield levels instead of three, but offsets that by only giving you new lives at every 100,000 points. Try it!...
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New levels, new packaging
October 07, 2021
by
xtaloid
This version features a couple of new levels to make you tear your hair out. We're experimenting with a new zip-packaging process. This should not change anything on your end, but if anything breaks,...
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Minor update: new levels
September 30, 2021
by
xtaloid
This is a minor update (real life's been keeping me busy). It contains a few more new levels and some other minor fixes...
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Update: Windows 7+ compatible!
August 29, 2021
by
xtaloid
Earlier builds of Xtaloid were only compatible with Windows 10. We've since rectified this; you can now use Windows 7 and up...
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Update: New levels!
August 25, 2021
by
xtaloid
Some sneaky new level designs in this version!...
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New build, new game features!
August 18, 2021
by
xtaloid
Here's what's new in the latest build of XTALOID: New levels with more challenges. Revised opening screen. New audio cues for certain events. Some misc bugfixes...
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New build w/colorblindness options
August 11, 2021
by
xtaloid
The latest build of Xtaloid now has command-line options to use an alternate color palette that may be more accessible to colorblind players. Please let me know how effective it is for you if you have...
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An all-new Xtaloid!
August 10, 2021
by
xtaloid
This is an ALL-NEW, TOTALLY REWRITTEN version of Xtaloid! The game is still in the early, primordial phases but a complete rewrite really helped make it possible to advance it much more quickly than b...
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Pre-alpha 1.13
March 06, 2020
by
xtaloid
2
This is a minor update that just changes the default analog controller sensitivity for the sake of playtesting. Everything else remains the same from the last build...
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Pre-alpha 1.12
March 04, 2020
by
xtaloid
1
This build adds game controller support! If you have a game controller plugged in, it'll detect and use it automatically. Use the left analog stick to move, right to fire, and press START to pause/unp...
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Pre-alpha 1.11
March 02, 2020
by
xtaloid
This version adds new enemies, fixes several under-the-hood bugs, and makes the game mechanic a little clearer...
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Pre-alpha 1.10
March 01, 2020
by
xtaloid
#pre-alpha
This update adds several new features: A major bugfix that caused the game to crash intermittently. ENEMIES! You are now swarmed by enemies that try to crash into you and sap you of points. Shoot them...
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Pre-alpha 1.9
February 22, 2020
by
xtaloid
#pre-alpha
This version adds some more minor under-the-hood performance improvements that are actually part of a refactoring of the game's internal logic. You can also now press P to pause/unpause the game. I'm...
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Pre-alpha 1.8
February 20, 2020
by
xtaloid
#pre-alpha
This build includes some new scoring mechanisms. If you pick up green (ONLY green) crystals quickly enough, you get a multiplier bonus...
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Pre-alpha 1.7
February 19, 2020
by
xtaloid
#pre-alpha
This version fixes a bug in the field generation algorithm, where the edges of the field weren't wrapping around properly (stupid off-by-1 errors)...
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Pre-alpha 1.6
February 19, 2020
by
xtaloid
#pre-alpha
This version has a few more performance improvements. The scoring is also taking shape: When you touch green blocks, you earn 200 points for each block in the entire shape. Touch red or yellow and...
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Pre-alpha 1.5
February 18, 2020
by
xtaloid
#pre-alpha
This fixes a bug that crept in across the last version that caused the game to run very slowly on some systems. (Protip: always keep an older machine handy for testing.)...
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Pre-alpha 1.4
February 17, 2020
by
xtaloid
#pre-alpha
This update doesn't change gameplay any from last time, but provides some major performance improvements under the hood...
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Pre-alpha 1.3
February 17, 2020
by
xtaloid
#pre-alpha
This update changes the size of the playing field -- it's a little larger now - and fixes some font display issues. I also found a few more performance improvements...
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Pre-alpha 1.2
February 17, 2020
by
xtaloid
#pre-alpha
This version adds some more performance improvements and some in-game prompts, so you can actually tell what you're supposed to be doing!...
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Oops!
February 16, 2020
by
xtaloid
#bugfix
The .ZIP file we uploaded before was compressed in such a way that Windows Explorer couldn't unpack it. We've uploaded a new file and fixed our distribution script. This new version also has a couple...
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Xtaloid, pre-alpha
February 16, 2020
by
xtaloid
#pre-alpha
This is the first pre-alpha release of my new game, Xtaloid. Right now it's little more than a proof-of-concept, but the basic idea is a fusion between two of my favorite games: Conway's Game Of Life,...
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